A downloadable game

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The world has been broken. Fractured into small realms which once housed great civilizations but now shelter only ruins. These pocket dimensions are unforgiving, but with the power of the world forge you can traverse them. With enough power, perhaps you can use this gift to find a new home.

Mine, craft, and build your way through these fractured realms in Shattered Wilds, a sandbox building game that fits in your pocket. Collect resources, build bases, find secrets, and defend yourself against the strange creatures and traps that inhabit these worlds.  Tame these Shattered Wilds, and shape them to your whims.

Features 

  • Hand-crafted worlds
  • Hundreds of items to collect 
  • Fishing 
  • Creative Mode
  •  Alternate maps
  •  Achievements

🎮 This game uses all buttons and the crank, and occasionally requires precision and dexterity with all controls. The game does feature options to change crank sensitivity, swap buttons, or disable various multi-button actions.

We think this game is appropriate for everyone.

A game by Henry Haak

Music by Timothy Ducharme

Additional art by Tabitha Fly

Updated 23 days ago
Published 25 days ago
StatusReleased
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPowerdive Games
GenreAdventure, Platformer, Role Playing
Tags1-bit, 2D, blocks, Cozy, Crafting, Pixel Art, Playdate, Sandbox

Purchase

Buy Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

shatteredWilds-itch-1.0.3.pdx.zip 12 MB

Comments

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(1 edit)

Wow, amazing game. Finished classic mode - with TONS of deaths - now going for the ironman achievement on hard maps!

A few questions:

1. What the hell does the Mage Hand do, actually? I haven't tried anything with it outside of attempting to fail to trigger some of the late game workshops.

2. Can any paintings be found in any water source, or by the second boss? Or are certain paintings tied to specific levels, and to specific bosses? Trying to grind the 100% logbook achievement and it is... rough.

3. Any point to dusk blocks outside of aesthetics?

Thanks!

(+1)

Glad to hear you're enjoying the game! Sorry I made some of those achievements quite brutal.

1.) Mage Hand lets you interact with blocks at a distance, and you set it up with runes to target a block the same way you would set up a teleporter. You can use it to interact with a chest at a distance, for example. I'm not sure it's that useful but I figured it might be used if someone got around to making a custom map, since it would let you hide exactly what the player is interacting with.


2.) Anything that drops a painting can drop any painting, they're not set to any specific map or boss.  If you're going the fishing method I recommend getting an eyepatch from lava fishing first, otherwise just farm the boss that takes you the least amount of time to kill.


3.) Nope, just aesthetics! Tabi redid my art for bricks/obsidian bricks and while I liked it it felt more metallic than stone, so I added them as iron/dusk brick variants for decoration.

Are there any non-secret items that can't be duplicated if destroyed?

In the third world, at the front gate to a massive structure, I tried to collect a floating device when my inventory was already full, and unfortunately I destroyed it without harvesting it.


Am I softlocked out of collecting that item for my logbook, or can I build it later?


Trying to be vague on purpose to avoid spoilers. I know there is at least one other secret item in the game that needs high level gear to harvest, I worry that someone grabbing that rare, non-reproducible item could destroy it like I did with the floating thing. Haven't tested that, though.

(2 edits) (+1)

If the item you're talking about is the one I'm thinking of, it should be craftable.  Technically though, every item in the game is renewable in some way (at the very least with the use of an item you unlock in the final workbench, but usually there's another way as well).  Even that other item you're thinking of re-spawns, although it takes a very long time to do so.

Also, even if you lose an item due to a full inventory it should count in the logbook.

(2 edits)

Thank you!!! Good to know about the respawn solution, though that does call into question regal legitimacy xD

I didn't think to cross reference my logbook after harvesting the item, but I am 95% sure I figured out what it was. Granted, I haven't figured out what it DOES, but I am sure I will, with enough experimentation.